Higher tech has created CAs with nearly as much firepower as my previous generation BBs, and BBs with a good mix of fighters and anti-capital capability. Money issues being fixed, will conquer more later. Oh, and what is this other thing? There's a tax rate? Maybe I shouldn't have shut the annoying tutorial down. Wait, what's this? You actually have to SELECT trade goods? It isn't on by default when not producing?. Not enough income to build more command generating structures. Not enough money to support that fleet when short on command. Fighter spam countered with MOAR FYTRS! And now that Chukk has lost their main fleets, it's simply a matter of time for me to conquer their space. BBs with a fair number of side beam turrets and good shields worked against minor spam, but still got overwhelmed by swarms. My anti-fighter cruiser fared little better. My anti-fighter frigate failed spectacularly. I tried several counters against fighterspam. If you have the game, are interested or want to discuss it please feel free. PS if you want to come in here to bitch about how the developer is terrible and the game is terrible. What kind of Empire are you running? I am so looking forward to getting capital ships with even bigger macro-cannons. Once I get to it I refit the prow of my Broadsides with a shield generator and fusion generators for the extra power. It's hugely satisfying setting up a naval gunline and obliterating most things before they even get close. I'm running the Imperium of Man (fuck yeah roleplaying) and primarily run cruisers with huge, macro-cannon broadsides, supported by carriers brimming with cute lil interceptors. I had a game where I dominated some Wulfa people, but in another game the Space Cthulhu people hugely outmatched me in every way imaginable and horribly raped my butt. I got this for 15 quid cos discounts weee.Īnyone else playing? It's a solid one up from SD1, the ground combat is now sort of a pared-down Xcom, which is actually quite nice!
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